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Sarah is a real-time conversational VR avatar

Portrait of Sarah, a friendly AI character with a thoughtful expression, representing artificial intelligence.

A project called Sarah is pushing AI companions further into VR by combining full-body avatars with real-time conversation. The system responds with natural speech, gaze, and body motion that reacts to the user’s movements and maintains eye contact.

One notable feature is a gaze control slider that lets users tune how directly and how often the avatar looks at them. The team has released a paper and dataset showcasing Sarah’s motion and interaction capabilities, but has not yet shipped a public model.

The work points toward VR characters that feel more like responsive companions than pre-scripted NPCs, raising new possibilities for social, gaming, and wellness applications.

Communication graduate, closet cynic, and kid at heart. Duane is a rare person to find, quite literally. He often takes to himself but has proven his mettle in tech media with his quick wits. Well, the portfolio of scriptwriting, web content, and public relations help too, we suppose. As a homebody, he often spends his time on the streaming platform Twitch or ‘farming’ gaming clips with friends. He is also an avid fan of round glasses and anything relative to blueberries.

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